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Exploring the Future of Haptics with SenseGlove: An Interview with Isaac Lymon

  • Writer: Noorcon
    Noorcon
  • 1 day ago
  • 3 min read

In a recent live session, we had the pleasure of speaking with Isaac Lymon, Business Development Manager for SenseGlove, a leader in haptic technology. From his roots in music and VR to pioneering enterprise-level solutions in virtual training and robotics, Isaac shared insights into the journey, challenges, and exciting future of immersive touch technology.


From Music to Mixed Reality


Isaac’s entry into the tech world began in college, where a passion for music intersected with curiosity about emerging technology. Alongside friends, he ventured into VR by launching a startup focused on music and virtual concerts. A hackathon win and accelerator experience fueled their growth—and eventually, Isaac’s deeper interest in VR's enterprise applications led him to SenseGlove.



What is SenseGlove?


SenseGlove creates haptic gloves that allow users to physically “feel” and interact with virtual environments. These gloves provide force feedback, tactile sensation, and realistic motion tracking, making them ideal for training, research, and industrial applications.


The gloves simulate resistance, texture, and touch through a combination of magnetic brakes, vibrotactile sensors, and tension cables, allowing users to handle virtual objects as they would in real life.


Real-World Use Cases


Isaac highlighted two standout applications:

  • NASA uses SenseGlove in research to simulate zero-gravity conditions and study how the human body reacts to stress in space.

  • A European automotive manufacturer trains technicians using VR scenarios—eliminating the need for expensive physical mockups and providing more realistic training using hands instead of traditional controllers.

These examples showcase how haptics enhance immersion, improve retention, and reduce operational costs.


Challenges and Industry Insights


The adoption of haptics still faces hurdles:

  • Form Factor: Making gloves lightweight, comfortable, and scalable.

  • Cost: Bringing prices down through economies of scale.

  • User Expectations: Many expect ultra-realistic feedback, forgetting that the goal is to provide just enough sensation for the brain to interpret interaction.

Isaac emphasized that haptics are not meant to perfectly replicate reality, but to create a frame of reference that aids training and interaction. As he put it, “You're not driving power tools with a Quest controller in real life, so why train with one in VR?”

Getting Started with SenseGlove

For teams interested in integrating SenseGlove:

  1. Define the project’s technical needs.

  2. Reach out to the SenseGlove team for a consultation.

  3. Receive SDKs (for Unity or Unreal) and begin integration.

  4. Collaborate directly with SenseGlove engineers throughout development.

Most teams begin development within a week of receiving the gloves, with full integration often completed within 1–2 months.

Robotics and AI: The Next Frontier

SenseGlove is also expanding into robotics and teleoperation, where haptics enable precise remote control of robotic arms. Isaac mentioned the upcoming debut of their new Rembrandt Glove at ICRA 2025 in Atlanta, specifically designed for this use case.

On the topic of AI, Isaac emphasized the importance of ethical development. As AI becomes more integral to robotics and training, ensuring responsible use is just as important as technological progress.


A Human Moment


One of Isaac’s favorite memories came from CES 2024, when a first-time user from Japan experienced haptics. Watching his progression from confusion to curiosity to excitement—and ultimately realizing how it could transform his own industry—was a powerful reminder of haptics’ potential.


Looking Ahead


SenseGlove continues to refine its formula: lightweight, scalable, and easy-to-integrate gloves for enterprise and research. As costs decrease and VR adoption rises, haptics may become a standard component of immersive technology stacks.


Final Thoughts


The team is also collaborating on a video series to help developers learn how to incorporate SenseGlove into VR applications, explore the SDKs, and address common challenges. Stay tuned for more on that.


“We don’t just ship gloves and say goodbye. We work hand-in-hand with teams because their success is our success.” – Isaac Lymon

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