Added level 6.
Added level 5, continious improvements on game play and discussion about re-design of game assets. New enemy type introduced Bomber Tank. New player hardware introduced. Airforce bomber, can be called upon in time of need when the bomber is ready.
Improvements and bug fixes from Build 11. Facebook Integration added.
Added level 4, improved the pointing system, updated integration with Google Play Services and Apple Game Cetner. The player now has the ability to play the game from when they left of last. The player has the ability to replay older levels and enhance their score.
Improved tutorial was implemented. The point mechanism and integration with Google Play Game Services and Apple Game Center has been completed. The player now can keep track of their achievements and rank among other players. Improved UI for the new features and functionality. Introduced new game play mechanics limiting the number of bombs the player has and a re-fill timer.
Added level 3. Info room for showcasing enemy hardware / type.
Introduced the concept of looting after enemy has been defeated. Upgraded level walls to make them look and perform better. Introduced new enemy types. Enhanced Menu system. SoundFX volume has been adjusted. Initial implementation of Google Play.
Added new level with more challenges. Enhanced the tutorial and the user interface to be more user friendly. Addressed some minor bugs reported by users. Creating Point System and Timing for each level. Added Analytics into the game. Preparation for game play ranking and social integration.
The latest build for TANK BLAST bring several new key enhancements and additions to the gaming experience. We have added new enemy types, enhanced the existing level design and improved the menu system for the current Alpha release. The navigation and pathfinding has also been improved over the course.
very light and fast. Reload speed of 1 second. Each hit will reduce your health by 10 points.
medium and fast. Reload speed of 3 seconds. Double barrel with 0.5 seconds shooting interval. Each hit will reduce your health by 20 points.
Four nozzles with a reload time of 1 second. Each hit will reduce your health by 10 points. Easy to destroy.
An extension to Type 1 with improved tracking. Tracking device gives tower the ability to focus on target and release high speed rocket with a reload time of 1.5 seconds. Medium to destroy.
An extension on Type 2 with supper weapon addition. With four rocket release modules with guided missiles. Engaged target will take heavy damage. Once engaged, the target can expect to be hit with up to eight guided missiles. Reload time 10 seconds. Release time 2 seconds. Each guided missile will reduce your health by 10 points.