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The Future of Online Interaction and Online Education
Virtual
worlds are the wave of the
future. Beautiful 3D
environments where users are
immersed into exciting and
engaging locations and
destinations; users can
communicate, collaborate,
create, share and learn in
an interesting and more
effective way in these
worlds.
If you go
back to the mid 1990’s, we
can draw a similarity
between what is happening in
virtual environments to how
everyone rushed to create
and establish an image on
the internet through a
website.
Today it is as important to
establish a presence in the virtual world of Second
Life as it is important to having a website for your
business, a personal blog, and other social networking
sites.
The future of the internet and
online interactions is going to be happening through
virtual worlds. It is more realistic, more natural and
day-by-day it become closer to the surrounding you are
used to.
Noorcon Inc. is one of the very few
firms located in the Los Angeles area that is in the
business of designing and developing virtual worlds
and virtual environment.
I would like to invite you to take a
moment and browse our site to find out more
information regarding the possibilities in the virtual
world of Second Life.
Sincerely,
Vahé Karamian
President and CEO
Noorcon Inc.
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Second Life is a
virtual world. No, Second Life is a 3D online digital
world imagined, created, and owned by its residents. But
hang on-there's more: analysts often describe Second
Life as a metaverse, like the one in the classic
cyberpunk novel Snow Crash. If you look closely, you
will see that all the statements are true. Second Life is
anything you want it to be. It is your virtual life,
after all, and what you do with it is up to you.
Second Life is a
virtual environment in which almost all of the content
is created by users-people like you. You are the one
who determines what Second Life means to you. Do you
enjoy meeting people online, talking to them, and
doing things together in real-time? Do you enjoy
creating stuff and making it come alive? Do you enjoy
running a business and making money-real money?
Welcome to Second Life!
Just like in the real world, in a
virtual world you need to have developers that can help
you design and build your ideas and concepts. Noorcon
Inc. provides such services to internal and external
client of Second Life.
One of the most impressive things
about Second Life, particularly to newcomers, is that
where ever you go, you're almost certain to be
surrounded by an incredible array of creative,
imaginative, and fantastic buildings. They could be
anything from towers, to domes, to castles, and in
some cases to the design of a city section like New
York's Time Square.

The Second Life economy is a mature,
developed mechanism that is supporting millions of US
dollars' worth of regular transactions and created
assets. Noorcon helps company too establish a strong
position within the virtual world of Second Life. Upon
the completion of your project, you will have instant
access to over 10 million users who you can out reach
and sell your products and services.

Helping design and
developed attractive, effective, and highly functional
virtual spaces are crucial for the success of enhanced
productivity and online collaboration by the
participants.
For more information
contact us by
e-mail or fill our online form.
In recent years,
virtual riches that translate into real-life wealth have
become a very hot topic. There are more and more stories
about people earning a comfortable real-life income in
virtual worlds. Worlds where money literally grows on
trees, and where starting up your own business is as
easy as couple of mouse clicks.
So, can you get rich
is Second Life? Briefly, the answer is yes you can-but
only if you put in the effort just like in real life!
Getting rich in Second Life requires as much effort,
skill, and luck as getting rich in real life. However,
it is possible. After all, some have succeeded, and
their triumphs, trumpeted by the media, continue to
motivate many would-be millionaires, along with a
growing number of real-world corporations; there's
money in them thar virtual hills!

For a while now,
real-world organizations have been taking a growing
interest in Second Life. Educational institutions were
first to recognize the potential of the virtual world
to act as a new communications platform, but they were
quickly followed by corporations doing what
corporations do: looking for profit.

Marketing
and Advertising: Media costs consume the
lion's share of any advertising budget. The money
spent on acquiring and developing virtual islands into
a corporate showcase is a tiny fraction of what it
costs to produce and broadcast a TV commercial. The
virtual world is a HIP medium, too, with the potential
to deliver a captive young audience into the arms of
the advertisers. Organizing well-publicized
promotional events is a favored activity.
Design and
Prototyping: To a real-world company, the
prim is building material that costs nothing in
itself, and next to nothing to shape and manipulate.
Second Life gives the ability to design and build your
ideas to showcase for your clients.
Market
Research: Consider yourself as a car
manufacturer that hopes to score big with a new body
style, color scheme, or dashboard layout. No need to
finish, is there? Second Life is a favorite with the
automotive industry; you can test drive and acquire
virtual Pontiacs, Toyotas, and more. You can be sure
your preferences count, for once.
Sales:
It's easier to sell a product when a customer can try
out its virtual model, even take a guided tour of its
virtual insides. Retail companies that specialize in
mail-order sales were quick to take an interest in
Second Life. Look out for your local grocer appearing
in a sim modeled after your real-world neighborhood
and delivering the goods after you've walked through
his virtual store, admiring the fresh peaches and fat
cucumbers.
Corporate
Communications: A number of companies use
Second Life as an alternative platform for corporate
networking. The employee like it, as well; it's great
to enter the office looking bronzed and fit while
being pale over in real life.
Broadcasting
and Entertainment: Several major real-world
corporations have already cautiously dipped their toes
into the pool, if only so that they could tell the
world about it. It's already possible to indulge in a
ritual of watching the evening TV news in both real
and virtual life: watch for popular TV series turning
interactive by being re-enacted with actual
participation by the audience.
Tourism:
Companies with an interest in that field are bound to
take a big interest in the virtual world. You get the
idea: visit the hotel you'll stay in, walk around and
see the sights even before you arrive there, and then
decide whether that's the place to go for your
real-world holiday.
For more information
contact us by
e-mail or fill our online form.
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to request more information and a free
estimate. |
Here is a simple
example of how Second Life affects your everyday
life: Shopping, of course, is one of the most
popular activities in Second Life. For example,
you can search and shop for books and other items
from Amazon.com from within the virtual world, the
results are displayed in 3D, and when you find
something you really like, you are connected to
the Amazon page in an external web browser to make
your purchase.
Think of Second
Life as an extension of the World Wide Web. To most
people this statement might seem a little bit
outlandish.
These critics have
numerous reasons to think as they do. It's true that
the virtual worlds and 3D Web technologies that have
come before have languished and fallen largely into
disuse. The 1980s and early 1990s saw the rise of
text-based MUDs (multi-user dungeons) and their
variants. But despite the fact that most people
prefer the mental graphics system used in text-based
worlds, MUDs and their cousins were never able to
garner a wide audience.
The words "3D Web"
also bring to mind, for some people, a failed
attempt to bring 3D environments to the World Wide
Web itself in the mid 1990s. VRML, the Virtual
Reality Modeling Language, can be used to describe
3D objects and environments for use in web pages and
other applications. First defined in 1994, VRML
enjoyed a few years of popularity, but then fell
largely into disuse. Though some CAD and 3D modeling
programs still support the format, it's hard to find
people who still rely on it as a robust mode of
communication. VRML has been superseded by X3D,
which is being promoted as a standard format for 3D
computer graphics. But although the X3D community is
growing, it has yet to make a widespread impact on
how people browse and use the Web.
So when the
subject of 3D virtual worlds comes up, many people
are understandably skeptical. Any disruptive new
technology often engenders the same kind of
skepticism. A few years back, the idea that one day
there would be one computer on every desktop was
also an outstanding proposition.
It is very
difficult to remember a time, even if you were alive
then, when people did not have huge amounts of
computing power at their fingertips, but I can
assure you that that was an extraordinary radical
idea." The same thing now goes for virtual worlds,
it's still a very radical idea that these are
somehow going to be important and mainstream, and
it's still only a very small fraction of the world's
population that understands and appreciates that. We
are very early, we are the early, early adopters.
I encourage you to
contact us for a detailed explanation of the
possibilities a you and your business can have in
the virtual worlds of Second Life.
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estimate. |
It took a while for
corporations to show-up in force in the virtual world of
Second Life. One after another, big companies and
institutions like IBM, Microsoft, Coke, BMW and many
others came into the virtual world, often launching
major build projects that cost more than $100,000.00 to
develop. For the most part, these giant builds are being
handled by third-party contracting firms like Noorcon
Inc.
We spend a lot of time with
clients who are newcomers to
the virtual world of Second
Life and in bringing them
up-to speed with the
technology and the
possibilities provided
through the use of the
virtual world technology.

Noorcon specializes in
building virtual spaces
where people can meet and
collaborate. These
environments are best for
corporate learning centers,
virtual conferencing, online
education, product
demonstration and
simulations, and etc... The
following screenshots will
give you an idea of how
effective such environments
can be to your organization
and to the participants who
will be actually using such
environments for
communication and
collaboration.

In today's economy, you can
save by showcasing your
products and services within
the virtual world of Second
Life for a fraction of the
cost of what it would have
cost a few years ago. Not
only you will have a cutting
edge showcase, you will also
be able to reach to more
potential clients who are
also on a budget and can not
afford to physically
participate in the
conference.

It is a perfect platform for
learning and education that
can be used by schools all
over the country. Provide
attractive, and interactive
methods of learning complex
theories in a much
attractive and effective
form!

For more information
contact us by
e-mail or fill our online form.