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Virtual Worlds - Design and Development

The Future of Online Interaction and Online Education

Virtual worlds are the wave of the future. Beautiful 3D environments where users are immersed into exciting and engaging locations and destinations; users can communicate, collaborate, create, share and learn in an interesting and more effective way in these worlds.

If you go back to the mid 1990’s, we can draw a similarity between what is happening in virtual environments to how everyone rushed to create and establish an image on the internet through a website.

Today it is as important to establish a presence in the virtual world of Second Life as it is important to having a website for your business, a personal blog, and other social networking sites.

The future of the internet and online interactions is going to be happening through virtual worlds. It is more realistic, more natural and day-by-day it become closer to the surrounding you are used to.

Noorcon Inc. is one of the very few firms located in the Los Angeles area that is in the business of designing and developing virtual worlds and virtual environment.

I would like to invite you to take a moment and browse our site to find out more information regarding the possibilities in the virtual world of Second Life.

Sincerely,

Vahé Karamian
President and CEO
Noorcon Inc.

Noorcon Virtual Office

Noorcon Virtual Office

Noorcon Land Mark

An Introduction to Second Life

Second Life is a virtual world. No, Second Life is a 3D online digital world imagined, created, and owned by its residents. But hang on-there's more: analysts often describe Second Life as a metaverse, like the one in the classic cyberpunk novel Snow Crash. If you look closely, you will see that all the statements are true. Second Life is anything you want it to be. It is your virtual life, after all, and what you do with it is up to you.

Second Life is a virtual environment in which almost all of the content is created by users-people like you. You are the one who determines what Second Life means to you. Do you enjoy meeting people online, talking to them, and doing things together in real-time? Do you enjoy creating stuff and making it come alive? Do you enjoy running a business and making money-real money? Welcome to Second Life!

Just like in the real world, in a virtual world you need to have developers that can help you design and build your ideas and concepts. Noorcon Inc. provides such services to internal and external client of Second Life.

One of the most impressive things about Second Life, particularly to newcomers, is that where ever you go, you're almost certain to be surrounded by an incredible array of creative, imaginative, and fantastic buildings. They could be anything from towers, to domes, to castles, and in some cases to the design of a city section like New York's Time Square.

Noorcon Virtual Structure

The Second Life economy is a mature, developed mechanism that is supporting millions of US dollars' worth of regular transactions and created assets. Noorcon helps company too establish a strong position within the virtual world of Second Life. Upon the completion of your project, you will have instant access to over 10 million users who you can out reach and sell your products and services.

Noorcon Virtual Structure

Helping design and developed attractive, effective, and highly functional virtual spaces are crucial for the success of enhanced productivity and online collaboration by the participants.

For more information contact us by e-mail or fill our online form.

Business and Money

In recent years, virtual riches that translate into real-life wealth have become a very hot topic. There are more and more stories about people earning a comfortable real-life income in virtual worlds. Worlds where money literally grows on trees, and where starting up your own business is as easy as couple of mouse clicks.

So, can you get rich is Second Life? Briefly, the answer is yes you can-but only if you put in the effort just like in real life! Getting rich in Second Life requires as much effort, skill, and luck as getting rich in real life. However, it is possible. After all, some have succeeded, and their triumphs, trumpeted by the media, continue to motivate many would-be millionaires, along with a growing number of real-world corporations; there's money in them thar virtual hills!

Noorcon Virtual Business

For a while now, real-world organizations have been taking a growing interest in Second Life. Educational institutions were first to recognize the potential of the virtual world to act as a new communications platform, but they were quickly followed by corporations doing what corporations do: looking for profit.

Noorcon Virtual Corporate

Marketing and Advertising: Media costs consume the lion's share of any advertising budget. The money spent on acquiring and developing virtual islands into a corporate showcase is a tiny fraction of what it costs to produce and broadcast a TV commercial. The virtual world is a HIP medium, too, with the potential to deliver a captive young audience into the arms of the advertisers. Organizing well-publicized promotional events is a favored activity.

Design and Prototyping: To a real-world company, the prim is building material that costs nothing in itself, and next to nothing to shape and manipulate. Second Life gives the ability to design and build your ideas to showcase for your clients.

Market Research: Consider yourself as a car manufacturer that hopes to score big with a new body style, color scheme, or dashboard layout. No need to finish, is there? Second Life is a favorite with the automotive industry; you can test drive and acquire virtual Pontiacs, Toyotas, and more. You can be sure your preferences count, for once.

Sales: It's easier to sell a product when a customer can try out its virtual model, even take a guided tour of its virtual insides. Retail companies that specialize in mail-order sales were quick to take an interest in Second Life. Look out for your local grocer appearing in a sim modeled after your real-world neighborhood and delivering the goods after you've walked through his virtual store, admiring the fresh peaches and fat cucumbers.

Corporate Communications: A number of companies use Second Life as an alternative platform for corporate networking. The employee like it, as well; it's great to enter the office looking bronzed and fit while being pale over in real life.

Broadcasting and Entertainment: Several major real-world corporations have already cautiously dipped their toes into the pool, if only so that they could tell the world about it. It's already possible to indulge in a ritual of watching the evening TV news in both real and virtual life: watch for popular TV series turning interactive by being re-enacted with actual participation by the audience.

Tourism: Companies with an interest in that field are bound to take a big interest in the virtual world. You get the idea: visit the hotel you'll stay in, walk around and see the sights even before you arrive there, and then decide whether that's the place to go for your real-world holiday.

For more information contact us by e-mail or fill our online form.

 
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The Future of Online Interaction

Here is a simple example of how Second Life affects your everyday life: Shopping, of course, is one of the most popular activities in Second Life. For example, you can search and shop for books and other items from Amazon.com from within the virtual world, the results are displayed in 3D, and when you find something you really like, you are connected to the Amazon page in an external web browser to make your purchase.

Think of Second Life as an extension of the World Wide Web. To most people this statement might seem a little bit outlandish.

These critics have numerous reasons to think as they do. It's true that the virtual worlds and 3D Web technologies that have come before have languished and fallen largely into disuse. The 1980s and early 1990s saw the rise of text-based MUDs (multi-user dungeons) and their variants. But despite the fact that most people prefer the mental graphics system used in text-based worlds, MUDs and their cousins were never able to garner a wide audience.

The words "3D Web" also bring to mind, for some people, a failed attempt to bring 3D environments to the World Wide Web itself in the mid 1990s. VRML, the Virtual Reality Modeling Language, can be used to describe 3D objects and environments for use in web pages and other applications. First defined in 1994, VRML enjoyed a few years of popularity, but then fell largely into disuse. Though some CAD and 3D modeling programs still support the format, it's hard to find people who still rely on it as a robust mode of communication. VRML has been superseded by X3D, which is being promoted as a standard format for 3D computer graphics. But although the X3D community is growing, it has yet to make a widespread impact on how people browse and use the Web.

So when the subject of 3D virtual worlds comes up, many people are understandably skeptical. Any disruptive new technology often engenders the same kind of skepticism. A few years back, the idea that one day there would be one computer on every desktop was also an outstanding proposition.

It is very difficult to remember a time, even if you were alive then, when people did not have huge amounts of computing power at their fingertips, but I can assure you that that was an extraordinary radical idea." The same thing now goes for virtual worlds, it's still a very radical idea that these are somehow going to be important and mainstream, and it's still only a very small fraction of the world's population that understands and appreciates that. We are very early, we are the early, early adopters.

I encourage you to contact us for a detailed explanation of the possibilities a you and your business can have in the virtual worlds of Second Life.

Noorcon - AMD Virtual Place

Noorcon - AMD Virtual Space

Noorcon - AMD Virtual Space

Noorcon - CISCO Virtual Space

Noorcon - CISCO Virtual Space

 


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Let's Get Started! The Possibilities Are Out of This World!

It took a while for corporations to show-up in force in the virtual world of Second Life. One after another, big companies and institutions like IBM, Microsoft, Coke, BMW and many others came into the virtual world, often launching major build projects that cost more than $100,000.00 to develop. For the most part, these giant builds are being handled by third-party contracting firms like Noorcon Inc.

We spend a lot of time with clients who are newcomers to the virtual world of Second Life and in bringing them up-to speed with the technology and the possibilities provided through the use of the virtual world technology.

Noorcon - NASA Virtual Space

Noorcon specializes in building virtual spaces where people can meet and collaborate. These environments are best for corporate learning centers, virtual conferencing, online education, product demonstration and simulations, and etc... The following screenshots will give you an idea of how effective such environments can be to your organization and to the participants who will be actually using such environments for communication and collaboration.

Noorcon - Virtual Showcase

In today's economy, you can save by showcasing your products and services within the virtual world of Second Life for a fraction of the cost of what it would have cost a few years ago. Not only you will have a cutting edge showcase, you will also be able to reach to more potential clients who are also on a budget and can not afford to physically participate in the conference.

Noorcon - Virtual Rover

It is a perfect platform for learning and education that can be used by schools all over the country. Provide attractive, and interactive methods of learning complex theories in a much attractive and effective form!

Noorcon - Virtual Architecture

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